![]() Hedorah was strongly considered but was not included due to the limitations of the consoles.He was later included as a playable character in Godzilla: Unleashed. Titanosaurus was included in some concept art for the game, but was never in serious consideration to be added. ![]() Her data was recycled wholesale in Godzilla: Unleashed. In 2014, modders utilizing the PlayStation 2 emulator PCSX2 managed to access Biollante's data and render her playable. Biollante is the only monster in any of the Atari/Pipeworks Godzilla games to be fully completed but scrapped from the finished game. Biollante was behind and as a result Atari wasn't able to get the license in time despite being eventually completed and still being present in the game's code.Ebirah (boss in the Godzilla 2000 rail level).Mechagodzilla (GvMGII) (called Mechagodzilla 2 in-game).The original story during development was much more elaborate, involving the Vortaak infiltrating human society to steal G-cells. If the player completes the game on hard mode with Godzilla 2000, a cutscene will be shown where Godzilla creates a black hole by blowing off SpaceGodzilla's shoulder crystals, which sucks him in, thus saving the world. The player assumes the role of a monster who has broken free of the control, regardless of what monster is picked. I just want a new Godzilla game.After failing to invade the Earth in 2002, the Vortaak return to Earth two years later with all of the monsters under their control, with their ultimate weapon, SpaceGodzilla. Since then, it's just been a slow drop of horrible grindy predatory mobile games. The game is fine and all but it's just a shame that there hasn't been an actual really good modern Godzilla video game, the last one that came out for consoles was in 2014 and that one was slow, clunky, and is no longer available for purchase. ![]() The selection is a nice assortment of famous cities from around the globe like London and Tokyo, as well as plenty of American cities with their wide 12 lane highways running straight through the center of town (which gives plenty of room for Godzilla and friends). The stages are small and similarly primitive, but with all the basics you could want cars to get knocked about, buildings to bump into, military forces to add more chaos, even some famous landmarks are present in all their low res glory like Big Ben and Tokyo Tower. ![]() Maybe even a little lower poly than you would expect on a PS2 game, but still a fair roster all the same with abilities than seem appropriate for each character. It has a roster of 18 with all the big hitters you'd want in a Godzilla game like Mothra and Godzilla, all looking charmingly low poly. Well I can't lie, this game is from 2004 and it shows, but at the same time there really hasn't been another Godzilla game since that's at least this level of somewhat decent. For more destructive mayhem, players can go online where a number of multiplayer options exist for up to four players including head to head, three or four-player-free-for-all, team, and two on two.įine and charming for its time, but don't expect it to fill the void Players can chose from nine game modes - such as Action, Challenge, Custom, and Versus - as they go bare knuckle, err - claw, against more than 18 classic Toho movie monsters, like King Dhidorah, Gigan, Mothra, and Biollante. The game boasts advanced destruction mechanics a gouge to a large building reveals its skeletal structure, before another hit sends it crumbling to the ground. Godzilla: Save the Earth features more than a dozen battlegrounds in cities all over the globe, including San Francisco, Los Angeles, Tokyo, Osaka, and New York City, all of which have been enhanced and enlarged, and feature hills, oceans, mountains, and harbors. Strap on some monster-sized boots and prepare to wreak havoc all over the world as you battle gargantuan opponents from the classic Toho Co. ![]()
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